Understanding SOLID Principles in Low-Level Design
"Good software is understandable, extensible, and maintainable. That's exactly what SOLID aims to achieve."
As I started diving into Low-Level Design (LLD) through TUF+ and hands-on practice, one of the first core topics I focused on was the SOLID principles, the five fundamental guidelines that help make object-oriented design cleaner, more maintainable, and more scalable.
Hereโs a simple breakdown of what I learned:
๐น 1. Single Responsibility Principle (SRP)โ
A class should have one and only one reason to change.
Meaning: Each class should do only one job, not multiple.
Example:
Instead of one Employee class doing database and email work, I split it into:
Employeeโ holds dataEmployeeRepositoryโ handles DB logicEmailServiceโ sends mails
This makes each class smaller, testable, and focused.
๐น 2. Open/Closed Principle (OCP)โ
Classes should be open for extension but closed for modification.
Meaning: You should be able to add new features without changing existing code.
Example:
Instead of a Shape class using if conditions for area logic, I used a Shape interface and let each shape (Circle, Rectangle) implement its own area() method.
When I added a Triangle, no existing code broke. I just added a new class.
๐น 3. Liskov Substitution Principle (LSP)โ
Subclasses should be substitutable for their base classes.
Meaning: Derived classes must behave as expected when used as base types.
Anti-Example: Making an Ostrich extend Bird and overriding fly() with an exception violates LSP.
Fix: I split Bird into Bird (for common behavior) and FlyingBird, so Ostrich doesnโt pretend to fly.
๐น 4. Interface Segregation Principle (ISP)โ
Clients should not be forced to depend on interfaces they don't use.
Meaning: Split large interfaces into smaller ones.
Anti-Example: A Worker interface with both work() and eat() but robots donโt eat!
Fix: Created separate Workable and Eatable interfaces. Now robots implement only what they need.
๐น 5. Dependency Inversion Principle (DIP)โ
High-level modules should not depend on low-level modules. Both should depend on abstractions.
Meaning: Code to interfaces, not concrete classes.
Bad: App directly depends on MySQLDatabase.
Good: Created a Database interface and passed MySQLDatabase via constructor โ now itโs easy to switch to MongoDB or mock in tests.
Final Thoughtsโ
Learning and applying SOLID has transformed how I write code. I used to just make things โworkโ and now I try to make them clean, modular, and extendable.
Next, Iโm going to explore:
- Design Patterns (Factory, Strategy, Observer, etc.)
- Real-world LLD case studies like Splitwise & Parking Lot
- Class & Sequence diagrams for better system modeling
You can check out my GitHub repo where Iโm storing all my code examples ๐ lld-patterns GitHub
Thanks for reading! If youโre also learning LLD, feel free to reach out or suggest improvements.
